Spell
NormalGround Xeno
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4190
Add 1 Dinosaur Tuner or Dinosaur Normal Monster from your Deck to your hand, then destroy 1 card in your hand. You can banish this card from your GY; Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Ground Xeno" once per turn.
Ground Xeno — Power Evaluation
Final Score: 62 ± 8 · Confidence: Medium
- Intrinsic: 61 · Deck: 63 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Extender
Why it scores here
Ground Xeno scores on what it converts: a Normal Spell that searches a Dinosaur Tuner or Dinosaur Normal Monster from the Deck, and a GY banish that Fusion Summons a Dinosaur Fusion. The card is live in all 400 sampled decks at an average of 2.1 copies, so accessibility and deck cost are high. Its ATK/DEF is 0 and it has no body or interaction, so those stats earn no points, and the mandatory hand-destroy keeps resource economy near even.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 84 | Present in 400/400 sampled decks at an average of 2.1 copies, and it is a hand Spell that can search a Dinosaur target from the Deck (verified; deck count and copies observed). |
| Combo & Conversion | 65 | The text converts one card into a search and a GY-activated Fusion Summon, but no recorded boards are supplied, so the conversion strength is inferred from text alone (inferred). |
| Resource Economy | 55 | The Spell is spent, one card is added by search, and one card in hand is destroyed, which nets roughly even; the GY banish adds a Fusion body from materials on field or hand (verified from text, balance inferred). |
| Effect & Interaction | 10 | It has no negation, removal, or disruption effect, so interaction is effectively absent (verified from text). |
| Material Utility | 5 | It is a Spell and cannot be used as material, and its banish cost comes from the GY, not from a body (verified from text). |
| Resilience & Flexibility | 60 | The GY Fusion effect gives a second live route after the hand activation is stopped, but the Spell is exposed to hand traps and the search target is Dinosaur-restricted (inferred from text). |
| Deck-Building Efficiency | 80 | It is a single-slot Normal Spell with no garnet or lock, and the 3-copy legal limit with 2.1 average copies is cheap to run (verified from copies data and card type). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Extender. Intrinsic ≈ 61, Deck ≈ 63, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Accessibility is strong: it is in all 400 sampled decks at an average of 2.1 copies.
- Deck-to-hand search reaches a Dinosaur Tuner or Normal from the Deck, giving the line a reliable first step.
- The GY-banish Fusion Summon gives a second route from the graveyard, so the card keeps value after its hand activation.
- Cheap to run: one slot per copy, no garnet, and it sits in 37 distinct archetypes' decks.
Weaknesses
- The search target and Fusion route are restricted to Dinosaur cards, which narrows where it is useful.
- The destroy-1-card-in-hand cost is mandatory and offsets the search, so card advantage is roughly even.
- No interaction and no material value; it scores on access and conversion only.
- No recorded combo boards are supplied, so the conversion strength is text-inferred.
Counters / choke points
- Search-stopping hand traps, since the Deck-to-hand search can be negated (inferred from effect type; no interaction data supplied).
- Hand-disruption that forces the hand destroy to hit a needed card (inferred from text).
Best use
Searcher/Tutor with a GY-banish Fusion extender for Dinosaur lines. Decks: Jurrac, Dinos, Dinowrestler, Transcendosaurus, Evol. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: Deck-to-hand search of a Dinosaur Tuner or Dinosaur Normal Monster, then mandatory hand destroy.; Card text: GY banish to Fusion Summon a Dinosaur Fusion using hand or field materials, each effect once per turn.; Present in 400/400 sampled decks; 2.1 average copies; max 3.; Present in 37 distinct archetypes' decks, all Dinosaur-related in the sampled lists.
- Observed: Gameplay type 7 accounts for 80.8% of sampled decks.; Top partners include Miscellaneousaurus (81%), Souleating Oviraptor (75%), and Fossil Dig (75%).; usage statistics shows 100% inclusion in True Draco, Dinowrestler, Dinos, and Fire King, and 50% in Transcendosaurus, at 1-2 typical copies.
- Inferred: The search and Fusion routes are real on-board conversion steps from a hand activation.; Net card advantage is about even because the search and destroy cancel out.; Search-stopping hand traps are a realistic interaction, based on the Deck-to-hand search type.
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited)






