Ground Xeno
Spell Normal

Ground Xeno

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Add 1 Dinosaur Tuner or Dinosaur Normal Monster from your Deck to your hand, then destroy 1 card in your hand. You can banish this card from your GY; Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Ground Xeno" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
62± 8/ 100
Power Score
Intrinsic 61
Deck 63

Ground Xeno — Power Evaluation

Final Score: 62 ± 8 · Confidence: Medium

  • Intrinsic: 61 · Deck: 63 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Extender

Why it scores here

Ground Xeno scores on what it converts: a Normal Spell that searches a Dinosaur Tuner or Dinosaur Normal Monster from the Deck, and a GY banish that Fusion Summons a Dinosaur Fusion. The card is live in all 400 sampled decks at an average of 2.1 copies, so accessibility and deck cost are high. Its ATK/DEF is 0 and it has no body or interaction, so those stats earn no points, and the mandatory hand-destroy keeps resource economy near even.

Axis scores

Axis Score Evidence
Accessibility 84 Present in 400/400 sampled decks at an average of 2.1 copies, and it is a hand Spell that can search a Dinosaur target from the Deck (verified; deck count and copies observed).
Combo & Conversion 65 The text converts one card into a search and a GY-activated Fusion Summon, but no recorded boards are supplied, so the conversion strength is inferred from text alone (inferred).
Resource Economy 55 The Spell is spent, one card is added by search, and one card in hand is destroyed, which nets roughly even; the GY banish adds a Fusion body from materials on field or hand (verified from text, balance inferred).
Effect & Interaction 10 It has no negation, removal, or disruption effect, so interaction is effectively absent (verified from text).
Material Utility 5 It is a Spell and cannot be used as material, and its banish cost comes from the GY, not from a body (verified from text).
Resilience & Flexibility 60 The GY Fusion effect gives a second live route after the hand activation is stopped, but the Spell is exposed to hand traps and the search target is Dinosaur-restricted (inferred from text).
Deck-Building Efficiency 80 It is a single-slot Normal Spell with no garnet or lock, and the 3-copy legal limit with 2.1 average copies is cheap to run (verified from copies data and card type).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Extender. Intrinsic ≈ 61, Deck ≈ 63, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Accessibility is strong: it is in all 400 sampled decks at an average of 2.1 copies.
  • Deck-to-hand search reaches a Dinosaur Tuner or Normal from the Deck, giving the line a reliable first step.
  • The GY-banish Fusion Summon gives a second route from the graveyard, so the card keeps value after its hand activation.
  • Cheap to run: one slot per copy, no garnet, and it sits in 37 distinct archetypes' decks.

Weaknesses

  • The search target and Fusion route are restricted to Dinosaur cards, which narrows where it is useful.
  • The destroy-1-card-in-hand cost is mandatory and offsets the search, so card advantage is roughly even.
  • No interaction and no material value; it scores on access and conversion only.
  • No recorded combo boards are supplied, so the conversion strength is text-inferred.

Counters / choke points

  • Search-stopping hand traps, since the Deck-to-hand search can be negated (inferred from effect type; no interaction data supplied).
  • Hand-disruption that forces the hand destroy to hit a needed card (inferred from text).

Best use

Searcher/Tutor with a GY-banish Fusion extender for Dinosaur lines. Decks: Jurrac, Dinos, Dinowrestler, Transcendosaurus, Evol. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: Deck-to-hand search of a Dinosaur Tuner or Dinosaur Normal Monster, then mandatory hand destroy.; Card text: GY banish to Fusion Summon a Dinosaur Fusion using hand or field materials, each effect once per turn.; Present in 400/400 sampled decks; 2.1 average copies; max 3.; Present in 37 distinct archetypes' decks, all Dinosaur-related in the sampled lists.
  • Observed: Gameplay type 7 accounts for 80.8% of sampled decks.; Top partners include Miscellaneousaurus (81%), Souleating Oviraptor (75%), and Fossil Dig (75%).; usage statistics shows 100% inclusion in True Draco, Dinowrestler, Dinos, and Fire King, and 50% in Transcendosaurus, at 1-2 typical copies.
  • Inferred: The search and Fusion routes are real on-board conversion steps from a hand activation.; Net card advantage is about even because the search and destroy cancel out.; Search-stopping hand traps are a realistic interaction, based on the Deck-to-hand search type.
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited)











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